Aureus

Unconventional and proof the Ascended watch out for little children, fools, drunks

Description:

Rank: Novice (17 XP)
Race: Brinchie; Lion

Attributes: Agility d12, Smarts d4, Spirit d4, Strength d8, Vigor d8

Skills: Fighting (d10), Shooting (d6), Throwing (d6), Lockpicking (d8)(2), Stealth (d8)(2), Climbing (d6)(+2), Swimming (d4), Notice (d4), Streetwise (d4)

Charisma: -2; Pace: 8; Parry: 9 (1); Toughness: 9 (3)

Gear: Full Shayakar armor (3, -4 Coverage); Bracers (1 Parry); Long sword x2 (Str+d8); Throwing Knives (3/6/12, Str+d4); Backpack; Bedroll; Lockpicks; Flint & Steel; Travel Clothing; Water skin; Whetstone

Hindrances: Flighty (max Smarts D8); Hot Blooded (-4 to resist frigid conditions); Needs Action (Mean Hindrance, & suffers a -1 distraction penalty on all Trait rolls); Outsider; Curious (M); Loyal (m); Promise: Be good (m)

Edges: Fast (Pace = 8/d10); Natural Acrobat (2 Agility check, +1 Parry); Natural claws (Strd4, never “unarmed”); Low light vision; Ambidextrous; Thief (bonuses, city only); Adroit

Defining Interests: Pickpocketing; Sleight of hand; Tightrope walking; Juggling; Carnival tricks; Stuff; Things

Languages: Galean

Bio:

Aureus was found by a traveling circus in the Wildlands when he was just a cub. No one knows how he got there. The most popular theory was that it had something to do with magic—the more magically inclined stated there seemed to be anomalies in the Veil (although later travels through this route showed no such signs). Seemingly abandoned by his kin, the troupe became his family. While not the swiftest of students, he learned the tricks of the trade: juggling, tightrope walking, sword swallowing, etc. He also learned some of the shadier tricks of the trade—picking locks, picking pockets, etc. While thievery was not explicitly condoned, there was one rule to follow—only rob those that look like they can afford to make some “donations”.

The circus kept to the small towns and villages. There was less competition and it was easier to make a spectacle for a less jaded audience. The circus also had served utilitarian functions as well—filling in service niches (such as metal-smithing) for towns that needed them. Thus, while the circus never flourished, it always had enough to get by.

Although Aureus loved his adopted family, he eventually grew restless. He wanted to go to the big cities; he wanted sail on the huge merchants. Honestly, he didn’t know what he wanted, but figured he’d figure it out along the way.

So he left the traveling circus to strike out on his own. He was given two words to follow: Be good.

Good is a subjective thing—especially when one has an insatiable curiosity and very poor impulse control. Aureus often found himself in trouble of some sort on a fairly regular basis. Although his end goal was to do good, the means or the results generally left peace keepers shaking their heads. His latest adventure involved discovering that Potions of Explosive Consequences are, in fact, highly flammable and explode in a rather spectacular fashion. This time he caught the attention of the Grey Rangers. Given the option of becoming a “recruit” or spending time in a jail, he chose the former.

Only time will tell who got the better end of that bargain.

Aureus

Shaintar_J&L_Rangers of Tolm Saiderin CMS